mp4 or audio only file (with a choice of AAC, MP3, AIFF or WAV formats).Īs you drag on the custom H.264 quality slider, whose range is between 2 and 16 Mbps for 720p footage…Ī feature that would be useful in Final Cut Pro X. ![]() The new version of iMovie adds the ability to export the current project or clip as a ProRes (422) mov, H.264. The other Motion titles were created using an older version of Motion. The current version of Apple Motion is 5.1.2. These new titles are implemented as Motion 5.1.1 templates. Three have a yellow on-screen control for repositioning the title: Here are the icons for the 11 new animated titles designed to work for App previews: ![]() The Import Media dialogue box hasn’t been updated (apart from its title bar):Īn unmentioned 10.0.6 improvement was first seen in Final Cut Pro X: the option to hide clips you’ve already imported. This means both online help systems are still available:Īlthough there are some new features to iMovie, the majority of the changes between 10.0.5 and 10.0.6 refresh the UI for OS X Yosemite. Ripple Training also have a video which shows the process, including iMovie’s ‘App Preview’ mode.Īs iMovie 10.0.6 requires OS X Yosemite, iMovie 10.0.5 is available for those who haven’t upgraded. Version 10.0.6 will on run on any version of OS X before OS X Yosemite.Ī short Apple developer document explaining how to use iMovie to create app previews.
0 Comments
![]() Press V though and the list does come up in some form. The hiding of the SCUMM interface also takes away a little bit of the silly action/ object combination, so you have to be deliberate with your "Open LeChuck" or "Push Herman Toothrot" commands if you want to hear some of the hidden gags. It doesn't always work and you sometimes end up using the keyboard shortcuts to make sure you use the right action. However, as I said earlier, the fly in the ointment is the new control system. The Special Edition is as close to perfect as I could have imagined. The wit and humour, the devilish puzzles and the extraordinary characters are all still there, fleshed out both visually and sonically. ![]() Maybe the voices too, but that's down to how you imagined each character speaking. The interface is different as well, which is perhaps the only real stumbling block in this digital refurbishing. Everything else is identical, barring miniscule tweaks that only the absolutely dedicated will notice (for example, the chef in the SCUMM Bar doesn't interrupt your sneaking when you enter his kitchen surreptitiously). So now we've got the remake - the same Monkey Island we all know and love in a new suit, tarted up and given funky water effects on the first screen. The first game was equally as superb - if not better - but whatever your own particular persuasion, the fact is that they are both at the very peak of the game development summit. Monkey Island 2: LeChuck's Revenge was the first PC game I ever played and, when you consider how many amazing, genredefining games have been released over the years, it's something that it still remains, without doubt, my favourite game of all time (OK, maybe Doom edges it out, but it's damn close). The Monkey Island series was where it all began for me on the PC. Venture out into uncharted lands like the aptly named Terror Island and the chilling outposts of Brrrmuda to make allies and enemies alike.Ĭreated by a Legendary Crew: The exciting conclusion to the Monkey Island series marks the return of the iconic series’ creator Ron Gilbert, joined by game co-writer Dave Grossman, art director Rex Crowle (Knights & Bikes, Tearaway), and composers Peter McConnell, Michael Land, and Clint Bajakian (Monkey Island, Monkey Island 2: LeChuck’s Revenge).Seriously, how can I review this game without descending into a fanboy gush-fest of embarrassing proportions? I'll give it a go, but bear with me if I get a bit carried away at certain points. Context-sensitive interactions, reactive dialog trees, and an easy-to-use inventory system make pirating a breeze.Įmbark on Archipelago Adventures: Navigate the sometimes-friendly confines of Melee Island, a familiar place that finds itself under new management by leaders who have put the squeeze on old friends and new faces. Return to Point & Click Swashbuckling: Bringing classic point and click gameplay to the modern-day, intrepid pirates will solve puzzles and explore the islands with a clever evolution of classic adventure game controls. Clever puzzles, bizarre situations, and devastating ripostes are all that stand between Guybrush and glory. Then, take to the high seas and explore the new and unknown as you work your way out of tough predicaments. Hip, young pirate leaders led by Captain Madison have shuffled the old guard from power, Melee Island has taken a turn for the worse, and famed businessman Stan has been imprisoned for ‘marketing-related crimes’.īanter with old friends and new faces on familiar islands now under dangerous new leadership. His true love, Elaine Marley, has turned her focus away from governing and Guybrush himself is adrift and unfulfilled, having never found the Secret of Monkey Island. It’s been many years since Guybrush Threepwood was last locked in a battle of wits with his nemesis, the zombie pirate LeChuck. ![]() ![]() Return to Monkey Island is an unexpected, thrilling return of series creator Ron Gilbert that continues the story of the legendary adventure games The Secret of Monkey Island and Monkey Island 2: LeChuck’s Revenge developed in collaboration with Lucasfilm Games. ![]() Combos of more than three Orbs will increase the damage dealt for each additional Orb. When Heart Orbs are matched in a Combo, it restores health to the team based on the team's total health recovery stat (RCV). The Orb field then cascades all Orbs down and fills the Orb field once more this may result in more Combos, known as "skyfall combos".ĭamage is based on what colors were matched in the Combos: for example, a basic combo of three red (Fire) Orbs will have any teammates that is Fire-attribute deal its damage equal to its base attack (ATK) to one enemy. After completing this, all matched Orbs are removed from the Orb field and accounted for as damage. As long as the player does not let go of the Orb, they can move it as much as necessary within five seconds once they start moving it, allowing them to arrange for Combos in a single turn. The player drags an Orb with to adjacent positions, swapping with the Orb already there. The Orbs are of five colors representing the elemental attributes of the enemies (Fire, Water, Wood, Light, and Dark) as well as Heart Orbs that represent life recovery. The player's turn consists of activating any Skills from any of their teammates if available then attempting to make a match of three or more Orbs on the Orb field. ![]() ![]() The game's screen is split, with the enemies on the top screen, and a 6-by-5 tile grid appearing on the bottom screen.Ĭourses are played out in a turn-based style. The player must clear all of the enemy waves without having their team's total HP drop to zero. In order Fire, Water, Wood, Light and Dark.Ĭourses consist of certain numbers of enemy waves, each with their own offensive and defensive statistics. The various effects corresponding to different Orbs. The player creates teams by picking from an array of enemies and allies then play in courses where they solve a tile-matching puzzle that determines how powerful their teammates' attacks are on waves of enemies. Edition is like that of other Puzzle & Dragons games, it is a tile matching game with elements of a monster collecting RPG. The gameplay of Puzzle & Dragons: Super Mario Bros. Princess Peach is saved and peace once again is restored to the Mushroom Kingdom. Impressed that Mario was able to defeat him and the Koopalings with the power of the Orbs, he vows to face him again once he gets "his full powers", then leaves. and Kamek in several towers but defeats Bowser Jr in each of them as Kamek worries.Īfter Mario reaches Bowser's Castle and defeats Bowser, Bowser summons the Koopalings and Bowser Jr. Bowser had also kidnapped Yoshi and his friends, but Mario is able to rescue them along the way. During Mario's adventure, he will encounter many enemies and challenges, face the Koopalings, and recruit enemies trapped in Baddie Blocks that would become allies in his quest to save the princess. The Red Toad joins him to help out along the way. To save Princess Peach, Mario would have to use the power of the Orbs to rescue her. Bowser's magician, Kamek, is stealing the power of the Orbs for unknown reasons, casting a spell that's causing the Mushroom Kingdom to overflow with all kinds of Orbs. If you don't like it, follow me to my castle!Īs it turns out, Bowser and his Koopa Troop heard about the Orbs and launched an attack on the Mushroom Kingdom. Got a problem with that? You know where to find me. There was even a message left by Bowser:īowser's message, from the introduction of the game: American version When Mario arrives, a red Toad appears to inform Mario that Princess Peach has been kidnapped by Bowser once again. Upon receiving an invitation from Princess Peach, Mario travelled to the castle, eager to take a look at these Orbs. One day, mysterious glowing objects known as Orbs started to appear around Princess Peach's castle. Princess Peach invited Mario to the castle to show him these wondrous Orbs. ![]() One day in the Mushroom Kingdom, bright Orbs popped up at Princess Peach's castle, right out of nowhere! The story, from the introduction of the game: American version ![]() You can choose to play a tutorial story called Pilgrims of the Wasteland if you wish, though, which I’d recommend, as Vagrus doesn’t like to hold your hand. There’s no strong narrative, and instead Vagrus: The Riven Realms seems to want you to write your own story in its savage land. ![]() When you first start, you’ll need to create a character from a variety of elements that will send small ripples through the game. It’s a dangerous business, and Vagrus: The Riven Realms likes to remind you of that often. Caravans are necessary for transporting goods and VIPs across these wastes, but beasts and bandits and demons roam the wilds. Previously modelled on ancient Rome, the remnants of Vagrus’ world are decaying temples, rotten gardens, shattered amphitheatres and endless wastelands. In the aftermath, a cadre of dark otherworldly entities slipped through the tears in reality to visit evil and death upon what was left of the world. In this desolate world, all lay in ruins after the gods decided they’d had enough of people being shit and had a good old fashioned Apocalypse. Your role is that of a Vagri, the captain of a caravan (called a comitatus in-game). Vagrus: The Riven Realms falls into the latter category, and it’s only because it somehow remains compelling that it gets away with it. ![]() They really on either dialled-up numbers or, worse, the dreaded random number generator – which is then deliberately skewed against you. Other games, though, are just hard for the sake of it. You’ll only overcome them either by getting good, or learning how to use what the game gives you to build the right kind of character. The good ones are designed in such a way that they are universally difficult. Soulsborne games, or (shudder) masocore games, pride themselves on it and that’s okay. At a certain point being a brutal challenge became a bizarre badge of honour for some games. Vagrus: The Riven Realms seems to pride itself on being tough, and I’m not sure it’s a good thing. |