![]() Press V though and the list does come up in some form. The hiding of the SCUMM interface also takes away a little bit of the silly action/ object combination, so you have to be deliberate with your "Open LeChuck" or "Push Herman Toothrot" commands if you want to hear some of the hidden gags. It doesn't always work and you sometimes end up using the keyboard shortcuts to make sure you use the right action. However, as I said earlier, the fly in the ointment is the new control system. The Special Edition is as close to perfect as I could have imagined. The wit and humour, the devilish puzzles and the extraordinary characters are all still there, fleshed out both visually and sonically. ![]() Maybe the voices too, but that's down to how you imagined each character speaking. The interface is different as well, which is perhaps the only real stumbling block in this digital refurbishing. Everything else is identical, barring miniscule tweaks that only the absolutely dedicated will notice (for example, the chef in the SCUMM Bar doesn't interrupt your sneaking when you enter his kitchen surreptitiously). So now we've got the remake - the same Monkey Island we all know and love in a new suit, tarted up and given funky water effects on the first screen. The first game was equally as superb - if not better - but whatever your own particular persuasion, the fact is that they are both at the very peak of the game development summit. Monkey Island 2: LeChuck's Revenge was the first PC game I ever played and, when you consider how many amazing, genredefining games have been released over the years, it's something that it still remains, without doubt, my favourite game of all time (OK, maybe Doom edges it out, but it's damn close). The Monkey Island series was where it all began for me on the PC. Venture out into uncharted lands like the aptly named Terror Island and the chilling outposts of Brrrmuda to make allies and enemies alike.Ĭreated by a Legendary Crew: The exciting conclusion to the Monkey Island series marks the return of the iconic series’ creator Ron Gilbert, joined by game co-writer Dave Grossman, art director Rex Crowle (Knights & Bikes, Tearaway), and composers Peter McConnell, Michael Land, and Clint Bajakian (Monkey Island, Monkey Island 2: LeChuck’s Revenge).Seriously, how can I review this game without descending into a fanboy gush-fest of embarrassing proportions? I'll give it a go, but bear with me if I get a bit carried away at certain points. Context-sensitive interactions, reactive dialog trees, and an easy-to-use inventory system make pirating a breeze.Įmbark on Archipelago Adventures: Navigate the sometimes-friendly confines of Melee Island, a familiar place that finds itself under new management by leaders who have put the squeeze on old friends and new faces. Return to Point & Click Swashbuckling: Bringing classic point and click gameplay to the modern-day, intrepid pirates will solve puzzles and explore the islands with a clever evolution of classic adventure game controls. Clever puzzles, bizarre situations, and devastating ripostes are all that stand between Guybrush and glory. Then, take to the high seas and explore the new and unknown as you work your way out of tough predicaments. Hip, young pirate leaders led by Captain Madison have shuffled the old guard from power, Melee Island has taken a turn for the worse, and famed businessman Stan has been imprisoned for ‘marketing-related crimes’.īanter with old friends and new faces on familiar islands now under dangerous new leadership. His true love, Elaine Marley, has turned her focus away from governing and Guybrush himself is adrift and unfulfilled, having never found the Secret of Monkey Island. It’s been many years since Guybrush Threepwood was last locked in a battle of wits with his nemesis, the zombie pirate LeChuck. ![]() ![]() Return to Monkey Island is an unexpected, thrilling return of series creator Ron Gilbert that continues the story of the legendary adventure games The Secret of Monkey Island and Monkey Island 2: LeChuck’s Revenge developed in collaboration with Lucasfilm Games.
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